Makers Challenge

Landmark Challenge

Explore how national and historical landmarks are designed and built by analyzing architectural patterns, replicating, and creating your own landmarks

Math - Geometry & Spatial ReasoningNGSS - Engineering Design & ModelingELA - Speaking & Presentation SkillsCTE - Design & Construction
4 - 12 Classes
45 - 75 Minutes
Gr 3 and Above
Landmark Challenge

Challenge Overview

Challenge Details

Makers challenges are designed to be flexible and can be adapted to fit a variety of schedules, age groups, and program needs, including condensed pilot formats that deliver core experiences and measurable student outcomes in as little as 1 - 2 classes.

Real-World Connections

Ever seen the Eiffel Tower? Big Ben? Burj Khalifa? Empire State Building? These are more than recognizable structures — they are architectural designs that reflect innovative engineering and culture. From bridges to towers to public spaces and monuments, landmarks are built with intentional design choices that shape human history.

  • Observe and analyze patterns in how real-world landmarks are structured
  • Recreate key architectural features of landmarks with different design choices
  • Design and construct replica or original landmarks with stability and balance in mind
  • Experience trade-off analysis first-hand in selecting design features and materials
Materials & Constraints

Materials: Wooden studs (of various sizes and shapes); Fasteners (string, rubber bands, pipe cleaner, and tape); Creative elements (chipboard, paper, markers).

Every solution is different. There is no single “right” build — only more effective solutions.

Team Roles & Career Connections

Students take on defined roles within their teams so no one sits on the sidelines and every team operates like a real crew.

  • 📐 Engineer — Leads the build strategy and guides the team's decisions about resource-use and presenting and story-telling.
  • 🛠️ Builder — Constructs the design and makes real-time adjustments during the build to better meet the challenge's requirements.
  • 🎨 Designer — Plans aesthetic enhancements and creative elements in each challenge to balance form with function.
  • 🔎 Inspector — Tests for weak points in the team's solution and evaluates against challenge requirements to recommend improvements.

How It Works

The Makers Process

1Key Vocabulary & Engineering Concepts

Students build a shared language for the challenge and relevant engineering concepts by making real-world connections with their surroundings and personal experiences.

2Concepts in Action

Students put these terms and concepts to the test through hands-on practice, building low-fidelity prototypes, testing their designs, and making adjustments through real-time feedback.

3Explore & Design

Students begin exploring the challenge materials and experimenting with how they connect, balance, and support weight. Working individually or in small groups, students explore different combinations of materials to understand how they impact performance.

4Plan & Build Strategy

Students use their new understanding of the materials (what works & what doesn't) to plan their designs. With a limited amount of resources, students must make strategic decisions about which materials to use to best meet the challenge requirements.

5Build & Iterate

Now in small groups, students bring their ideas to life by building and iterating on their solutions. As they test their designs against the challenge requirements, they identify weak points, make targeted improvements, and add in creative elements that reflect their team's ideas and identity.

6Present & Test

Students share their designs, the strategy behind their decisions, and how they improved their solution over time, oftentimes incorporating story-telling elements along the way. Then they put their build to the test — evaluating performance based on the challenge criteria.

Skills Built

What Students Take Away

What Students Take Away

Engineering & Design Skills

  • Hands-on understanding of structural stability and balance
  • Translating real-world structures and diagrams into models
  • Applying geometric concepts into physical models
  • Measurement & precision

Critical Thinking Skills

  • Trade-off decision-making
  • Iteration & improvement
  • Cause-and-effect reasoning
  • Problem-solving under constraints

Collaboration

  • Presenting and explaining solutions
  • Communication
  • Shared ownership of outcomes
  • Resilience through testing and iteration

Bring the Makers Program to Your School

Ready to bring this challenge to your students?

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Get in touch to schedule a call so we can discuss your needs
2
Customize a program with our team
3
Finalize a launch and evaluation plan
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Our team manages all aspects of the implementation
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